Ellis Denardo

An average looking guy, on the thin side. Dark hair, hazel eyes.

Description:

Ellis Denardo

325 points

ST 10 [0]; DX 14 [80]; IQ 13 [60]; HT 10 [0].
Damage 1d-2/1d; BL 20 lb; HP 12* [0]; Will 17† [0]; Per 15‡ [0]; FP 10 [0].
Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
5’8"; 175.

Social Background

TL: 8 [0].
Languages: English (Native) [0].

Templates and Meta-Traits

Vampire (True Blood; p. User) [-55].

Advantages

Alternate Form (Bat; Absorptive Change (Heavy Encumbrance), +20%; Accessibility (Never while touching silver) (+1), -10%; Can only be powered by ER, -5%; Costs Fatigue (+1), -5%; Energy Reserve Only, -5%; Magical, -10%; Reduced Time (+5), +100%) [28]; Alternate Identity (Private Investigator & Police Consultant; Legal) [5]; Ambidexterity [5]; Contact Group (Police Department; Effective Skill 12; 9 or less, *1; Somewhat Reliable, *1) [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Dominance (Costs Fatigue (+1), -5%; Energy Reserve Only, -5%) [18]; Energy Reserve 13 (Blood Pool; Special Blood Pool Recharge, -50%) [20]; Extra Hit Points 2 (Affects displayed HP score, +0%) [4]; Extra Perception 2 (Affects displayed Per score, +0%) [10]; Extra Will 4 (Affects displayed Will score, +0%) [20]; Hard to Subdue 2 [4]; High Pain Threshold [10]; Injury Tolerance (No Blood, +5; No Vitals, +5; Unliving, +20) [30]; Invisibility (Can Carry Objects (Heavy Encumbrance), +100%; Costs Fatigue (+1), -5%; Energy Reserve Only, -5%; Glamour (Will-5), -5%; Magical, -10%; Maximum Duration (Up to 1 minute), -65%; Switchable, +10%; Takes Recharge (5 seconds), -10%) [44]; Legal Enforcement Powers 2 [10]; Mind Reading (Costs Fatigue (+1), -5%; Energy Reserve Only, -5%; Magical, -10%; Multiple Contacts, +50%; Sense-Based (with Malediction - Sight) (One sense), -20%; Takes Recharge (15 seconds), -20%; Universal, +50%; Unreliable/Activation (11 or less), -20%) [36]; Night Vision 5 (Energy Reserve Only, -5%; Magical, -10%) [5]; Patrons (V-Fed Department; Equipment: more than starting wealth, +100%; 9 or less, *1) [20]; Regeneration (Vampire; Fast: 1HP/Min; Costs Fatigue (+1), -5%; Energy Reserve Only, -5%; Magical, -10%) [40]; Resistant to Metabolic Hazards (Very Common; +8, *1/2) [15]; Ridiculous Luck (Costs Fatigue (+2), -10%) [54]; Teeth (Sharp Teeth; Switchable, +10%) [2]; Telecommunication (Telesend; Costs Fatigue (+1), -5%; Energy Reserve Only, -5%; Magical, -10%) [24]; Temperature Tolerance 10 [10]; Unaging [15]; Unkillable 2 (Achilles’ Heel (Decapitation) (Rare), -10%; Achilles’ Heel (Sunlight) (Common or Very Common), -50%; Achilles’ Heel (Wooden Stake) (Rare), -10%) [30].

Disadvantages

Compulsive Generosity (12 or less, *1) [-5]; Compulsive Spending (12 or less, *1) [-5]; Curious (12 or less, *1) [-5]; Dependency (Blood; Very Common; Daily, *3; Illegal, -5) [-30]; Divine Curse (Cannot enter dwelling unless invited) [-10]; Duty (V-Fed; 12 or less (quite often); Extremely Hazardous, -5) [-15]; Enemy (Rogue Nest; Small group (3-5 people); 9 or less, *1; Unknown, -5) [-15]; Nocturnal (Vampire) [-15]; Secret (Undercover V-Fed; Possible Death) [-30]; Silver Weakness (Paralysis, +75%; Common, *2) [-35]; Social Stigma (Second-Class Citizen) [-5]; Supernatural Feature (No Body Heat, -5; Pallor, -10) [-15]; Uncontrollable Appetite (Human Blood; 12 or less, *1) [-15]; Unhealing (Vampire; Partial) [-20]; Vulnerability (Fire; Very Common; x2, *1) [-40]; Vulnerability (Stake to the Heart; Rare; x4, *2) [-20]; Weakness (Sunlight; 1d per minute; Very Common, *3) [-60].
Quirks: Chauvinistic; Dresses fashionably; Keeps hand sanitizer; Uncomfortable without his gun and vest; Well-mannered at all times. [-5]

Skills

Armoury/TL3 (Small Arms) (A) IQ-1 [1]-12; Brawling (E) DX [1]-14; Climbing (A) DX-1 [1]-13; Criminology/TL3 (A) IQ-1 [1]-12; Crossbow (E) DX+1 [2]-15; Driving/TL3 (Automobile) (A) DX [2]-14; Electronics Operation/TL8 (Security) (A) IQ [2]-13; Explosives/TL3 (Demolition) (A) IQ [2]-13; Explosives/TL3 (Explosive Ordnance Disposal) (A) IQ-1 [1]-12; Fast-Draw (Pistol) (E) DX [1]-14; Fast-Talk (A) IQ-1 [1]-12§; Guns/TL3 (Pistol) (E) DX+1 [2]-15; Guns/TL8 (Submachine Gun) (E) DX [1]-14; Holdout (A) IQ-1 [1]-12; Interrogation (A) IQ-1 [1]-12; Law (Federal) (H) IQ-2 [1]-11; Lockpicking/TL3 (A) IQ-1 [1]-12; Parachuting/TL3 (E) DX [1]-14; Savoir-Faire (Police) (E) IQ [1]-13§; Search (A) Per-1 [1]-14; Shadowing (A) IQ [2]-13; Stealth (A) DX [2]-14¶; Streetwise (A) IQ-1 [1]-12§; Tactics (H) IQ-2 [1]-11§; Throwing (A) DX-1 [1]-13; Traps/TL3 (A) IQ-1 [1]-12.
Techniques: Targeted Attack/TL8 (Guns (Pistol)/Heart) (H) [3]-11.

Footnotes

* Includes +2 from ‘Extra Hit Points’.
† Includes +4 from ‘Extra Will’.
‡ Includes +2 from ‘Extra Perception’.
§ Conditional +2 from ‘Mind Reading’ when what the subject is thinking would be useful.
¶ Conditional +9 from ‘Invisibility’ when being seen would matter.

Equipment

1× Assault Vest ($900; 8 lb); 1× Assault Vest Trauma Plates ($600; 8 lb); 1× Assualt Bag ($100; 10 lb); 2× Automatic Bolt Magazine ($120; 3.2 lb); 1× Automatic Crossbow ($2000; 10 lb); 1× Ballistic Helmet (TL 8; $250; 3 lb); 1× Ballistic Helmet Visor (TL 8; $100; 3 lb); 1× Ballistic Leggings ($400; 8 lb); 1× Boots, Steel-Toed ($100; 4 lb); 1× Concealable Vest ($1000; 2 lb); 1× DAP ($200; 5 lb); 1× Frisk Gloves ($50; 8 oz); 500× Glock 18, 9×19mm (Ammo, APHC; APHC, *2; $2000; 50 lb); 500× Glock 18, 9×19mm (Ammo, Silver; Silver, *50; $7500; 13 lb); 500× Glock 18, 9×19mm (Ammo, Wood; $150; 13 lb); 1× Glock 18, 9×19mm (APHC; $1000; 2.6 lb); 1× Glock 18, 9×19mm (Special; Wooden Rounds, +0; $1000; 2.6 lb); 500× H&K MP7A1, 4.6×30mm (Ammo, Silver; Silver, *50; $50000; 50 lb); 1× H&K MP7A1, 4.6×30mm (Silver; $1500; 4.4 lb); 1× Holster, Ankle ($50; 1 lb); 1× Holster, Double Shoulder ($50; 1 lb); 1× Light Body Armor Sleeves ($300; 5 lb); 1× Lorcin L-25, .25 ACP ($80; 14.4 oz); 2× Mag Pouch, Double Belt (Glock 18; $60; 7.6 oz); 2× Magazine, Extended (Glock 18 APHC; $68; 1.2 lb); 1× Magazine, Extended (Glock 18 Silver; $34; 9.6 oz); 1× Magazine, Extended (Glock 18 Wood; $34; 9.6 oz); 4× Magazine, Extended (H&K MP7A1 Vampire; $104; 2 lb); 1× Mercedes-Benz S550 ($85000); 1× Ralph Lauren Loafers ($40; 2 lb); 1× Ralph Lauren Suit ($0; 2 lb); 1× Small Trauma Plate ($600; 3 lb).

Encumbrance

[None]: Basic Lift 20 lb. Ground Move 6 yd; Water Move 1 yd. Dodge 9.
Light: Basic Lift 40 lb. Ground Move 4 yd; Water Move 1 yd. Dodge 8.
Medium: Basic Lift 60 lb. Ground Move 3 yd; Water Move 1 yd. Dodge 7.
Heavy: Basic Lift 120 lb. Ground Move 2 yd; Water Move 1 yd. Dodge 6.
X-Heavy: Basic Lift 200 lb. Ground Move 1 yd; Water Move 1 yd. Dodge 5.

Defenses


Parry: 10 (Brawling); 10 (Brawling). Block: 8 (DX). Dodge: 9.Eyes: DR 10; HP 2. Neck: DR 0. Skull: DR 14. Face: DR 10. Torso: DR 12/5*+12/5*+50. Groin: DR 12/5*. Arms: DR 8/2*+4; HP 7. Hands: DR 1*; HP 5. Legs: DR 12/5F*; HP 7. Feet: DR 6/2; HP 5.

Melee Attacks

Brawling • Punch (14): 1d-3 cr. Reach C.
Brawling • Bite (14): 1d-3 cut. Reach C.
Brawling • Kick (12): 1d-2 cr. Reach C,1.

Ranged Attacks

Automatic Crossbow (15): 2d imp. Acc 4. Range 50 yd / 200 yd. RoF 3. Shots 15+1 (2i).
Glock 18, 9×19mm APHC (15): 2d+2 pi. Acc 2. Range 160 yd / 1.02 mi. RoF 21. Shots 31+1(3).
Glock 18, 9×19mm Special • Primary (15): 2d+2 pi. Acc 2. Range 160 yd / 1.02 mi. RoF 21. Shots 31+1(3).
Glock 18, 9×19mm Special • Wooden Rounds (15): 2d+2 pi. Acc 2. Range 16 yd / 180 yd. RoF 21. Shots 31+1.
H&K MP7A1, 4.6×30mm Silver (14): 4d+1 pi-. Acc 4. Range 180 yd / 1.08 mi. RoF 15. Shots 20+1(3).
Lorcin L-25, .25 ACP (15): 1d pi-. Range 90 yd / 950 yd. RoF 3. Shots 6+1(3).

Notes

Former Military & SWAT. During a raid his Swat team was decimated by a nest of vampires. As the surviving member of his squad, he was holding out but trapped. V-Feds showed up eventually but not before he took out half. Seeing his potential, they recruited him & had him turned.
He’s now an undercover V-Fed answering only to Mathew Wellborn, head of a secret but powerful squad.

Bio:

Former Military & SWAT. During a raid his Swat team was decimated by a nest of vampires. As the surviving member of his squad, he was holding out but trapped. V-Feds showed up eventually but not before he took out half. Seeing his potential, they recruited him & had him turned.

He’s now an undercover V-Fed answering only to Mathew Wellborn, head of a secret but powerful squad.

He can turn into a Bat instantly.

Ellis Denardo

GURPS - TrueBlood Quietlyscheming