Wolf Form

This is the template for Wolf Form.

Description:

Character 1

22 points

ST 10 [0]; DX 12* [0]; IQ 12† [0]; HT 12‡ [0].
Damage 1d-2/1d; BL 20 lb; HP 10 [0]; Will 19§ [0]; Per 22¶ [0]; FP 12 [0].
Basic Speed 6.50** [0]; Basic Move 6 [0]; Dodge 9.

Advantages

Claws (Blunt Claws) [3]; Damage Resistance 1 (Flexible (Thick Pelt), -20%) [4]; Discriminatory Smell [15]; DX Bonus from Wolf Form (True Blood) [24]; Enhanced Move 1/2 1 (Ground) [10]; Extra Basic Speed +0.5 (Affects displayed Basic Speed score, +0%) [10]; Extra Legs (4 Legs) [5]; Extra Perception 10 (Affects displayed Per score, +0%) [50]; Extra Will 7 (Affects displayed Will score, +0%) [35]; HT Bonus from Wolf Form (True Blood) [20]; IQ Bonus from Wolf Form (True Blood) [40]; Night Vision 2 [2]; Racial Skill Bonus 2 (Brawling) [4]; Racial Skill Bonus 2 (Stealth) [4]; Racial Skill Bonus 2 (Tracking) [4]; Teeth (Sharp Teeth) [1]; Temperature Tolerance 1 [1].

Disadvantages

Bestial [-10]; Cannot Speak [-15]; Divine Curse (Cannot enter dwelling unless invited) [-10]; Hidebound [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Nocturnal (Vampire) [-15]; Silver Weakness (Paralysis, +75%; Common, *2) [-35]; Vulnerability (Fire; Very Common; x2, *1) [-40]; Vulnerability (Silver; Rare; x2, *1) [-10]; Weakness (Sunlight; 1d per 5 minutes; Very Common, *3) [-30].

Footnotes

* Includes +2 from ‘DX Bonus from Wolf Form (True Blood)’.
† Includes +2 from ‘IQ Bonus from Wolf Form (True Blood)’.
‡ Includes +2 from ‘HT Bonus from Wolf Form (True Blood)’.
§ Includes +7 from ‘Extra Will’.
¶ Includes +10 from ‘Extra Perception’.
** Includes +0.5 from ‘Extra Basic Speed’.

Encumbrance

[None]: Basic Lift 20 lb. Ground Move 6 yd / 9 yd; Water Move 1 yd. Dodge 9.
Light: Basic Lift 40 lb. Ground Move 4 yd / 7 yd; Water Move 1 yd. Dodge 8.
Medium: Basic Lift 60 lb. Ground Move 3 yd / 5 yd; Water Move 1 yd. Dodge 7.
Heavy: Basic Lift 120 lb. Ground Move 2 yd / 3 yd; Water Move 1 yd. Dodge 6.
X-Heavy: Basic Lift 200 lb. Ground Move 1 yd / 1 yd; Water Move 1 yd. Dodge 5.

Defenses


Dodge: 9.Eyes: DR 0+1; HP 2. Neck: DR 0+1. Skull: DR 2+1. Face: DR 0+1. Torso: DR 0+1. Groin: DR 0+1. Arms: DR 0+1; HP 6. Hands: DR 0+1; HP 4. Legs: DR 0+1; HP 6. Feet: DR 0+1; HP 4.

Melee Attacks

Bite (12): 1d-3 cut. Reach C.
Kick (10): 1d-2 cr. Reach C,1.
Punch (12): 1d-2 cr. Reach C.

Bio:

Wolf Form

GURPS - TrueBlood Quietlyscheming